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St Mary’s R.C. First School

Art and Design Technology

Art and Design Technology Curriculum

Art and Design Technology curriculum is covered during calendared, themed ‘Art Days’ throughout the year. 


Key stage 1
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].
When designing and making, pupils should be taught to:
Design
– design purposeful, functional, appealing products for themselves and other users
based on design criteria
– generate, develop, model and communicate their ideas through talking, drawing,
templates, mock-ups and, where appropriate, information and communication
technology
Make
– select from and use a range of tools and equipment to perform practical tasks [for
example, cutting, shaping, joining and finishing]
– select from and use a wide range of materials and components, including construction
materials, textiles and ingredients, according to their characteristics
Evaluate
– explore and evaluate a range of existing products
– evaluate their ideas and products against design criteria
Technical knowledge
– build structures, exploring how they can be made stronger, stiffer and more stable
-explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products

 

Key stage 2
Through a variety of creative and practical activities, pupils should be taught the
knowledge, understanding and skills needed to engage in an iterative process of designing
and making. They should work in a range of relevant contexts [for example, the home,
school, leisure, culture, enterprise, industry and the wider environment].
When designing and making, pupils should be taught to:
Design
– use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
– generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
– select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
– select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
– investigate and analyse a range of existing products
– evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
– understand how key events and individuals in design and technology have helped shape the world
Technical knowledge
– apply their understanding of how to strengthen, stiffen and reinforce more complex structures
– understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
– understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
– apply their understanding of computing to program, monitor and control their products#

Skills Progression Design Technology 2019 – 2020

Skills Progression  Art and Design 2019 – 2020

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